API ReferenceEditor
GameModeclass
Registers a widget with the input system to use SDL and manages inputs and focus as it relates to the editor's game widget.
object→GameMode
Methods2
Showing 2 methods
public static void ClearPlayMode()
Returns:
void—public static void SetPlayWidget(Editor.SceneRenderingWidget widget)
Given a widget, register it for SDL input, and tell the engine this is the swapchain we have
| Parameter | Type | Description |
|---|---|---|
| widget | SceneRenderingWidget | — |
Returns:
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