API ReferenceSandbox.DataModel
GameSettingclass
A `Sandbox.ConVarAttribute` that has been marked with `Sandbox.ConVarFlags.GameSetting` This is stored as project metadata so we can set up a game without loading it.
object→GameSetting
Constructors1
Showing 1 constructors
public GameSetting(string Name, string Title, string Group, string Default = null)
A `Sandbox.ConVarAttribute` that has been marked with `Sandbox.ConVarFlags.GameSetting` This is stored as project metadata so we can set up a game without loading it.
| Parameter | Type | Description |
|---|---|---|
| Name | string | — |
| Title | string | — |
| Group | string | — |
| Default = null | string | — |
No results match this filter.
Methods1
Showing 1 methods
public void Deconstruct(string Name, string Title, string Group, string Default)
| Parameter | Type | Description |
|---|---|---|
| Name | string | — |
| Title | string | — |
| Group | string | — |
| Default | string | — |
Returns:
void—No results match this filter.
Properties8
Showing 8 properties
public string Sandbox.DataModel.GameSetting.Default { get; set; }
Returns:
string—public string Sandbox.DataModel.GameSetting.Group { get; set; }
Returns:
string—public System.Nullable`1<float> Sandbox.DataModel.GameSetting.Max { get; set; }
Returns:
Nullable<float>—public System.Nullable`1<float> Sandbox.DataModel.GameSetting.Min { get; set; }
Returns:
Nullable<float>—public string Sandbox.DataModel.GameSetting.Name { get; set; }
Returns:
string—public System.Collections.Generic.List`1<Sandbox.DataModel.GameSetting.Option> Sandbox.DataModel.GameSetting.Options { get; set; }
public System.Nullable`1<float> Sandbox.DataModel.GameSetting.Step { get; set; }
Returns:
Nullable<float>—public string Sandbox.DataModel.GameSetting.Title { get; set; }
Returns:
string—No results match this filter.