ClothingMetaDataclass
Metadata extracted from a clothing package version.
Constructors1
Showing 1 constructors
public ClothingMetaData()
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Properties18
Showing 18 properties
public bool Sandbox.Package.ClothingMetaData.AllowTintSelect { get; set; }
True if the player can recolour this item.
bool—public Sandbox.Clothing.ClothingCategory Sandbox.Package.ClothingMetaData.Category { get; set; }
Slot category, e.g. Hat, Tops, Footwear.
public System.Collections.Generic.IReadOnlyDictionary`2<string,string> Sandbox.Package.ClothingMetaData.ConditionalModels { get; set; }
Models swapped in under specific conditions, keyed by condition.
IReadOnlyDictionary<string,string>—public string Sandbox.Package.ClothingMetaData.EyesMaterial { get; set; }
Material used for the eyes when this item replaces them.
string—public bool Sandbox.Package.ClothingMetaData.HasHumanSkin { get; set; }
True if this item supplies its own human skin (body) instead of just an attachment.
bool—public float Sandbox.Package.ClothingMetaData.HeelHeight { get; set; }
Heel height offset (footwear only; 0 otherwise).
float—public Sandbox.Clothing.BodyGroups Sandbox.Package.ClothingMetaData.HideBody { get; set; }
Body regions hidden while this item is worn.
public string Sandbox.Package.ClothingMetaData.HumanEyesMaterial { get; set; }
Eyes material applied to the supplied human skin, if any.
string—public ulong Sandbox.Package.ClothingMetaData.HumanSkinBodyGroups { get; set; }
Body groups toggled on when wearing the human-skin variant.
ulong—public string Sandbox.Package.ClothingMetaData.HumanSkinTags { get; set; }
Tags applied to the human-skin body.
string—public Sandbox.Clothing.Slots Sandbox.Package.ClothingMetaData.SlotsOver { get; set; }
Body slots this item occupies on the outer layer.
public Sandbox.Clothing.Slots Sandbox.Package.ClothingMetaData.SlotsUnder { get; set; }
Body slots this item occupies on the inner layer.
public System.Nullable`1<int> Sandbox.Package.ClothingMetaData.SteamItemDefinitionId { get; set; }
The Steam item definition id this clothing maps to, if any.
Nullable<int>—public string Sandbox.Package.ClothingMetaData.SubCategory { get; set; }
Finer grouping within the category, e.g. "Helmets".
string—public string Sandbox.Package.ClothingMetaData.Subtitle { get; set; }
Flavour text shown under the title.
string—public string Sandbox.Package.ClothingMetaData.Tags { get; set; }
Space-separated creator tags.
string—public string Sandbox.Package.ClothingMetaData.Title { get; set; }
Display name shown in the dresser/store.
string—public bool Sandbox.Package.ClothingMetaData.WorkshopItemApproved { get; set; }
True if this clothing has been approved as a Steam workshop item.
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