API ReferenceSandbox
Achievementclass
object→Achievement
Properties14
Showing 14 properties
public float Sandbox.Achievement.CurrentValue { get; set; }
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float—public string Sandbox.Achievement.Description { get; set; }
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string—public float Sandbox.Achievement.GlobalFraction { get; set; }
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float—public int Sandbox.Achievement.GlobalUnlocked { get; set; }
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int—public bool Sandbox.Achievement.HasProgression { get; set; }
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bool—public string Sandbox.Achievement.Icon { get; set; }
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string—public bool Sandbox.Achievement.IsUnlocked { get; set; }
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bool—public bool Sandbox.Achievement.IsVisible { get; set; }
Returns whether this achievement should be visible to the player
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bool—public string Sandbox.Achievement.Name { get; set; }
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string—public float Sandbox.Achievement.ProgressionFraction { get; set; }
A float, representing the progression of this stat. 0 is 0%, 1 is 100%. Not clamped.
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float—public Vector2 Sandbox.Achievement.Range { get; set; }
public int Sandbox.Achievement.Score { get; set; }
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int—public string Sandbox.Achievement.Title { get; set; }
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string—public System.Nullable`1<System.DateTimeOffset> Sandbox.Achievement.UnlockTimestamp { get; set; }
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Nullable<DateTimeOffset>—No results match this filter.