RealTimeSinceclass

A convenience struct to easily measure time since an event last happened, based on `Sandbox.RealTime.GlobalNow`. Typical usage would see you assigning 0 to a variable of this type to reset the timer. Then the struct would return time since the last reset. i.e.: RealTimeSince lastUsed = 0; if ( lastUsed > 10 ) { /*Do something*/ }

objectRealTimeSince
Namespace
Sandbox
Assembly
Sandbox.System
Declaration
public sealed struct Sandbox.RealTimeSince

Properties2

Showing 2 properties

public double Sandbox.RealTimeSince.Absolute { get; set; }PUBLICGETSET

Time at which the timer reset happened, based on `Sandbox.RealTime.GlobalNow`.

Returns:double

public float Sandbox.RealTimeSince.Relative { get; set; }PUBLICGETSET

Time passed since last reset, in seconds.

Returns:float

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