API ReferenceSandbox
ParticleConeEmitterclass
Emits particles within/along a cone shape.
Constructors1
Showing 1 constructors
public ParticleConeEmitter()
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Methods1
Showing 1 methods
public virtual bool Emit(Sandbox.ParticleEffect target)
| Parameter | Type | Description |
|---|---|---|
| target | ParticleEffect | — |
Returns:
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Properties9
Showing 9 properties
public Sandbox.ParticleFloat Sandbox.ParticleConeEmitter.CenterBias { get; set; }
When distributing should we bias the center of the cone
public Sandbox.ParticleFloat Sandbox.ParticleConeEmitter.CenterBiasVelocity { get; set; }
Should particles near the center have more velocity
public Sandbox.ParticleFloat Sandbox.ParticleConeEmitter.ConeAngle { get; set; }
public Sandbox.ParticleFloat Sandbox.ParticleConeEmitter.ConeFar { get; set; }
public Sandbox.ParticleFloat Sandbox.ParticleConeEmitter.ConeNear { get; set; }
public bool Sandbox.ParticleConeEmitter.InVolume { get; set; }
Returns:
bool—public bool Sandbox.ParticleConeEmitter.OnEdge { get; set; }
Returns:
bool—public Sandbox.ParticleFloat Sandbox.ParticleConeEmitter.VelocityMultiplier { get; set; }
Multiply velocity by this
public Sandbox.ParticleFloat Sandbox.ParticleConeEmitter.VelocityRandom { get; set; }
Randomize the direction of the initial velocity. 0 = no randomization, 1 = full randomization.
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