API ReferenceSandbox
GameObjectSystem<T>class
A syntax sugar wrapper around GameObjectSystem, which allows you to access your system using SystemName.Current instead of Scene.GetSystem.
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protected GameObjectSystem<T>(Sandbox.Scene scene)
| Parameter | Type | Description |
|---|---|---|
| scene | Scene | — |
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public static T Sandbox.GameObjectSystem<T>.Current { get; set; }
Returns:
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