TimeUntilclass

A convenience struct to easily manage a time countdown, based on `Sandbox.Time.Now`. Typical usage would see you assigning to a variable of this type a necessary amount of seconds. Then the struct would return the time countdown, or can be used as a bool i.e.: TimeUntil nextAttack = 10; if ( nextAttack ) { /*Do something*/ }

objectTimeUntil
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public sealed struct Sandbox.TimeUntil

Properties4

Showing 4 properties

public float Sandbox.TimeUntil.Absolute { get; set; }PUBLICGETSET

Time to which we are counting down to, based on `Sandbox.Time.Now`.

Returns:float

public float Sandbox.TimeUntil.Fraction { get; set; }PUBLICGETSET

The countdown, but as a fraction, i.e. a value from 0 (start of countdown) to 1 (end of countdown)

Returns:float

public float Sandbox.TimeUntil.Passed { get; set; }PUBLICGETSET

Amount of seconds passed since the countdown started.

Returns:float

public float Sandbox.TimeUntil.Relative { get; set; }PUBLICGETSET

The actual countdown, in seconds.

Returns:float

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