ParticleModelRendererclass
Renders particles as models, using the particle's position, rotation, and size.
Constructors1
Showing 1 constructors
public ParticleModelRenderer()
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Properties9
Showing 9 properties
public bool Sandbox.ParticleModelRenderer.CastShadows { get; set; }
Indicates whether particles cast shadows.
bool—public System.Collections.Generic.List`1<Sandbox.ParticleModelRenderer.ModelEntry> Sandbox.ParticleModelRenderer.Choices { get; set; }
List of model entries available for rendering.
public virtual int Sandbox.ParticleModelRenderer.ComponentVersion { get; set; }
Version of the component.
int—public Sandbox.Material Sandbox.ParticleModelRenderer.MaterialOverride { get; set; }
Material override for rendering.
public System.Collections.Generic.List`1<Sandbox.Model> Sandbox.ParticleModelRenderer.Models { get; set; }
List of models for rendering. This property is obsolete; use `Sandbox.ParticleModelRenderer.Choices` instead.
Obsolete: Use Choices
public Sandbox.RenderOptions Sandbox.ParticleModelRenderer.RenderOptions { get; set; }
Render options for advanced rendering.
public bool Sandbox.ParticleModelRenderer.RotateWithGameObject { get; set; }
If true, the models will rotate relative to the this GameObject
bool—public Sandbox.ParticleFloat Sandbox.ParticleModelRenderer.Scale { get; set; }
Scale factor for particle rendering.
public Sandbox.SkinnedModelRenderer Sandbox.ParticleModelRenderer.Target { get; set; }
When set, particles with local space enabled will follow this skinned model's bones. Falls back to a `Sandbox.SkinnedModelRenderer` on this object or its parents when unset.
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