PhysicsBodyBuilderclass

Provides ability to generate a physics body for a `Sandbox.Model` at runtime. See `Sandbox.ModelBuilder.AddBody(System.Single,Sandbox.Surface,System.String)`

objectPhysicsBodyBuilder
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.PhysicsBodyBuilder

Methods8

Showing 8 methods

public Sandbox.PhysicsBodyBuilder AddMesh(System.Span`1<Vector3> vertices, System.Span`1<uint> indices, System.Span`1<byte> materials)PUBLIC

ParameterTypeDescription
verticesSpan<Vector3>
indicesSpan<uint>
materialsSpan<byte>

Properties4

Showing 4 properties

public string Sandbox.PhysicsBodyBuilder.BoneName { get; set; }PUBLICGETSET

The name of the bone this body is attached to, or `null` if not attached.

Returns:string

public float Sandbox.PhysicsBodyBuilder.Mass { get; set; }PUBLICGETSET

The mass of the body in kilograms. Set to `0` to calculate automatically from its shapes and density.

Returns:float

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